Both Philip and I have been working our way through the never-ending list of jobs to do but it's really coming along. Work on the tools (level editor etc.) vital to making the game is hitting a steady pace, so much so that elements of the GUI are being produced! Which is incredibly exciting as you can imagine.
Yesterday also saw the first day of our intern, Rory Tatton! Who helped us out a lot and will hopefully be helping us out even more in the near future. Thankkks Roorry!
In terms of my side of the job, I have been working hard on the terrain. Worked out a standard terrain tile and now working on all the little decals to bring it all together. To make my point, I will attach a selection of pictures showing the progress.
All the maps are built up layers of images. For example, we start with a tiled Terrain texture -